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Final Fantasy Tactics Do not try to save Mustadio. If it's at all possible, it's extremely difficult because the conditions for winning are to save Mustadio and all enemy attacks focus on him. He is killed before you can even get a chance to get into position to do anything significant about it unless all in your party can attack from a distance with magic or arrows.. If you select not to save Mustadio but instead select not to get involved, the conditions for winning are only to defeat all enemies. Building Job Points for Abilities: Let's face it. Swinging a sword or casting a magic spell can only do so much in Final Fantasy Tactics or any of the Final Fantasy games. The special abilities really come in handy. In Final Fantasy Tactics, characters seem to take quite a bit more damage than usual, plus if your character remains "dead" for three turns, they're removed from your party permanently and that's a humongous waste. So keeping those Hit Points up is crucial to success. Therefore I recommend a full slate of Chemist abilities for each character. Several members in the party should be equipped with the Item ability and they should be able to deliver all levels of potions, but especially Hi-Potion earlier in the game and X-Potion later on. One of the best ways to quickly build Chemist experience is, of course, to do battle! Go to an area like the Mandalia Plains. The characters aren't too powerful there. Take four Chemists equipped with Potion spells and a really powerful Black Wizard just in case things get out of hand.
Try to keep the Wizard away from the action. Just keep him around in case one of the enemies gets the upper hand and you need to wipe him out with a Bolt 2. Keep in mind, however, that the Bolt 2 spell will also damage any four characters standing next to the target, so if you can, try to get them out of the way first. If not, just make sure your Wizard can deliver Phoenix Down because you'll have to revive your Chemists for them to collect the experience they've earned in battle. Plus, since a Wizard takes a lot of damage, those Chemists can save your butt, too. Anyway, just send your Chemists after one target at a time. Have all four of them hack away at him until he dies. Each attack earns points. If your hit points are even down by one point, use a potion on yourself and you'll earn more points. The nice thing about Chemists is that they can throw potions several spaces away, so look for another of your allies that might need healing and throw a potion at him. Try not to use Wait unless you can't get close enough to an enemy to attack or your hit points are already maxed out. You get no experience points or job points for using a potion on yourself or another when your HP or his HP is maxed, respectively. Once you're down to your last foe, use regular Potions to heal your enemy, then use your weapons to knock him back down again, and heal each other and yourselves. You'll rack up job points unbelievably fast using this method, plus you're building experience points which raises your characters' overall levels. It would be well worth the time spent doing this. If you have trouble handling so many enemies at once, use your powerful Wizard to quickly annihilate all but one enemy, then use your chemists to endlessly torture and punish and enemy by repeatedly attacking and healing him for as long as you want. I spent about 15-20 minutes with my chemists hacking away while my Wizard sat in the background, and in that time, each of my chemists racked up about 300 Job Points each, and when there's four against one, the biggest problem is chasing that pathetic beast around the battlefield as he runs around with his tail tucked between his legs. Bariaus Hills: This is a pretty tough area. I didn't see them the first time I entered this area, but there is one Caller on each side of the mountain near the back side of the battlefield. This came as a big shock to me as my most powerful Wizard was easily annihilated, leaving me pretty weak with just a Knight, a Squire, an Oracle and a couple of guests, an Engineer and a Dark Knight. The Engineer was a horrible shot, even with Arm Aim, so he couldn't even take out the caller on one side of the mountain as my Wizard went after the other one. I tried a second time after leveling up some and gaining some abilities and experience levels. I used a Wizard, a Knight, and two Archers. I recommend having EVERYONE on this particular battle equipped with Auto-Potion, having them able to use at least Hi-Potion, and get rid of all your regular Potions by selling them or using them up so the Auto-Potion will use the Hi-Potion instead of the resgular potion. You WILL be hit by the callers probably twice before you can get rid of them and those calls do a lot of damage. Have everyone equipped to use Items, too, because Auto-Potion doesn't always work and you may have to have your allies rescue each other from time to time. Bring a couple of archers along so you can take a couple of turns before snuggling up right against the enemies. I used regular archer attacks, but you can use charges. Overall, the most important thing to have is Auto-Potion and Hi-Potion capabilites for EVERYONE in the party, and get rid of those Callers as soon as possible! I equipped the Engineer with Item instead of his special abilities like Arm Aim, and he took the caller out in two shots. I controlled my Level 23 Wizard and he took out the second caller in one strike of Bolt 2, but he was also decked out in all kinds of armor, weapons and special abilities that intensifies his magic. The rest is probably pretty flexible, but the above describes how I did it. |
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